Release Patch 0.2 - Patch Notes
Project 'Interim' - Level Editor » Devlog
Release Patch 0.2
Overview
Hi! I've decided to just make this thing public now :D
This is a little tool I created for my personal project called project interim. For now, this is just a small level editor for creating, saving and editing levels. If you make anything with this or have any questions I'd love to hear from you on discord @kraftas.official !
For now that's about it. Below you'll find a list of changes as well as an overview of the controls. Thank you for reading <3
Changes
- New Palette - A new palette that brings all the colors more inline. This should also be the final palette for project interim.
- Engine Upgrades - Rendering times have been noticably decreased. Large levels might still experience fps drops when editing many tiles at once, but much less so then before. Especially very deep levels (large Y dimension) should run much smoother now.
- New Tiles - Four sloped variations of each tile now bring the total number of tiles up to 35 (from 7 before)!
- New Shortcuts & Controls - Most of the features now are accessable through familiar keyboard shortcuts. Read below for a full list.
- New Feature: X-Ray Layers - Easily hide layers above a certain height to access what's below! Great for creating bridges, overhangs or caves. Also comes with new shortcuts for quick access!
Controls
- File
- New File - Control+N
- Save - Control+S
- Save As - Control+Shift+S
- Open - Control+O
- Level
- In-/Decrease Highest Visible Layer - Alt+Mouse Wheel Up/Down
- Tool
- Cycle Next/Last Tool - Control+Mouse Wheel Up/Down
- Tile
- Cycle Next/Last Tile Type - Shift+Mouse Wheel Up/Down
- Use Tool - Left Mouse Button
- Use Tools Alternate Action - Right Mouse Button
- Camera
- Move Camera - Middle Mouse Button
- Zoom In/Out - Mouse Wheel Up/Down
Files
interim_level_editor.exe 93 MB
4 days ago
Get Project 'Interim' - Level Editor
Project 'Interim' - Level Editor
Interim Level Editor
More posts
- Minor Patch 0.2.1 - Patch Notes22 hours ago
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